So this Thanksgiving we got online and found some guidelines for changing the game a bit. We took those guidelines and came up with a new variation.
We played the classic but slightly updated version which has the new weapon of poison but doesn't have the new intrigue cards.
Now, if you've ever played Clue you will know it isn't that hard and a game doesn't last very long. This was the case with our first play. My niece wasn't that happy with it.
So, in our new variation, with the 9 rooms (this might be different on the newest version), 6 suspects and 7 weapons (in our case) we had 22 cards to deal with. There were 4 of us playing. Seperate all the types of cards and shuffle then and pick one of each type to go in the little crime folder. You now have 19 cards to shuffle. We each got one card. We then had 15 cards left. We put one card inside of each room. We then had 6 cards left. There are 5 rooms that do not have the secret passage ways so we added 1 card to each of these rooms and were left with one additional card. This card we put in the middle of the board face up.
You can obviously vary the card structure here. 22 card Clue Game:
- 2 players = 2 card each, 1 card in the corner rooms, 2 cards in all other rooms, 1 card in the center of the board
- 3 players = 2 card each, 2 cards in the corner rooms, 1 in all others.
- 4 players = 1 card each, 1 card in corner rooms, 2 cards in all other rooms, 1 card in the center of the board
- 5 players = 1 card each, 1 card in corner rooms, 2 in all other rooms
- 6 players = 1 card each, 2 cards in corner rooms, 1 card in all other rooms
- 2 players = 2 card each, 1 card in the corner rooms, 2 cards in all other rooms
- 3 players = 1 card each, 1 card in the corner rooms, 2 in all others, 1 card in the center of the board
- 4 players = 1 card each, 1 card in corner rooms, 2 cards in all other rooms
- 5 players = 1 card each, 2 cards in corner rooms, 1 in all other rooms
- 6 players = 1 card each, 1 card in all rooms, 3 remaining cards can go in random rooms.
Getting room cards is great because once you have them you can prove people wrong and the cards in that room will essentially be yours (since you will always be able to prove them wrong).
It does take longer to figure everything out but the cards start getting picked up quickly and cards are revealed rather quickly once someone picks them up. But because people HAVE TO get to rooms there is a lot more moving around and the game is more complicated to figure out. It is almost like there are clues hidden all over the "house."
We played this way Thanksgiving night and it was tremendously fun. My niece who typically doesn't win at Clue because she doesn't put all the clues together fast enough had the time and the drive to find the clues and start figuring out what different senarioes being proven and not proven meant overall. And she won! The thing is I had the most cards in the game but I didn't win, though one more turn and I would have! I really liked this version and plan to get my cousins to play when we have our big Christmas party (maybe I even got them to play at our big Thanksgiving party).